Fallout 3 is the game of the year. I know this already. Although I only got it four days ago, I have put in 31 hours of work.
Fallout Three is superb and has set the new standard for turn based
RPG combat. In a brilliant move they have created a system called VATS
(Vault-Tec Assisted Targeting System) that allows you to stop time,
target your enemy (with a single weapon) and engage. The system then
puts moves forward in time, animating all of the effects of your turn
in slo-mo then moves back to real-time. The results are really well
done. I have had situations in which a bear-like creature is caught in
mid pounce two feet in the air above my character. I got off two
shotgun blasts using VATS and splattered the beastie.
Being
from Bethesda, F3 is very Oblivion-like with several improvements.
First of all, it gives the appearance of being about a 60 hour game
whereas Oblivion is at least three times that. But I could be quite
wrong about that - I'm about 30 hours into it and only two of my 20-odd
skills are >50%. There is a bit less human interaction and fewer
ways you can seem to grow your character but plenty of diversity
possible.
The artwork is much more striking in F3. The entire
effect feels more immediate whereas in Oblivion you seem to have a bit
more distance between yourself and the avatar, it being sword and
sorcery. With Fallout 3 you have a constant sense of being Charlton
Heston at the end of Planet of the Apes.
There are little
touches that I like - for example you don't get woken up in the middle
of your sleep by some creature wandering by. You are also incompetent
for a much shorter period of time than in Oblivion. The action is more
immediate, you don't spelunk for 15 minutes into a cave and then get
ambushed by 10 creatures all the way in the back so that you need to
run back another 15 minutes for life & weapons. Encumberance is
handled better; you can repair items wherever you are which consumes
spares in the field, lightening you.
Whereas Oblivion was a
kind of awe-inspiringly, overwhelmingly massive work, Fallout Three is
merely jaw-dropping and stays closer to the plot and adventure. You
don't spend inordinate amounts of time, as you did in Oblivion,
shopping the diaspora for goods and visiting your prize vendors every
day.
The environment is huge, but not quite as large as
Oblivion's. It's more compact and there are fewer side missions. The
missions in F3 are very well crafted and have subtleties of
negotiations between characters and factions that are very appreciable.
As in real life, nobody is quite so evil as they may appear. The 'Blood
Ties' mission surprised me in this way.
There is a Karma
system which is very nice, and some great computer hacking puzzles that
make you put down the controller, get a pencil and paper and do some
different kind of thinking. The quality of these games within the game
shows through.
Control of the character in the environment is
good, I've gotten stuck in a few places. You get unlimited saves so you
don't have to work up to checkpoints. There is fast travel between
major discovery points on the map which comes in handy, but you can't
jump out of combat like a genie and teleport yourself to safety.
Like
Oblivion, there is a limited 'alchemy' skill. You can combine found
objects within the game and craft them into weapons and technologies.
Bodies in the road are persistent, so if you kill it it doesn't vanish
over time. There are thousands of nooks and crannies filled with
worthless junk that you pick up and drop as well as roaming caravans of
merchants who will sell you stuff.
Your health is three
dimensional. You have basic life points, you have a radiation count and
you have 'effects'. Everything you eat is radioactive so you trade off
health for radioactivity. At 200 rads you start to get ill and need
special meds or the services of a doctor. There are all sorts of drugs
to take which add 'effects' including increased or decreased
perception, strength, intelligence, etc. You can get addicted and
suffer withdrawl which also alters your performance.
What is
startling about the F3 world is how Mad Maxian it is and isn't. In the
ruins of Washington DC, it's heartbreaking. There are two competing
radio stations, both echoing melancholy songs as far as their signals
go. Of course everything has a 1947-58 look and feel. Analogs of the
voices of the Andrews Sisters, Bing Crosby and Ella Fitzgerald croon
out songs of love and loss, of hope and sadness. A DJ named 'Three Dog'
whose voice and attitude is a cross between Wolfman Jack, George Carlin
and Samuel L. Jackson spins these tunes and offers helpful hints to his
'children' in the wasteland. The other, the evidently pre-recorded
voice of 'John Henry Eden', the president of the US, makes nostalgia
come alive and promises a brighter future - a restoration of a simpler
past among patriotic songs. After about 20 minutes or either station,
you see how empty and sad the whole place is - all the books are
burned. There is no legend and little history, there is only survival
in the now and your character plays a part in every dream anyone in the
Wasteland manages to keep.