As you know, I play three types of games. Shooters, Drivers and RPGs. My favorites are shooting RPGs which is why I tend to enjoy Tom Clancy's stuff. This year wasn't much different, except that the number of high quality games this year was very impressive.
10. Too Human
Almost didn't make the cut. I was
surprised that I liked this game at all because it's so corny and
rather button mashy. However it was very engaging and had a good mix of
squad play that got me emotionally involved.
9. Frontlines: Fuel of War
This was a very good
game and I spent a good deal of time in it. It had a lot of great
promise for massive online squad based conflict that simply never lived
up to its potential. It wasn't the game designers' fault, it just that
gamers didn't run with it. If gamers who like R6V2 would have taken
more to it.. well. They didn't, but even the single player was worth it.
8. Tom Clancy's End War
Same problem here. I'm
going to give this game another chance however. It just got launched in
during an awesome season. Lots of competition. This game is completely
unique, nicely complex and yet very playable. It also lacks some
enthusiastic support online, and is probably the underrated game of the
year.
7. Call of Duty: World At War
Back to WW2 again?
OK they did a good job. It's everything you expect COD to be but no
more. Although I did have a lot of fun online with the zombies, the
whole graduating to a 40s era tommy gun was a turn off - very ponderous
and hard work for online shooting fun. However, as usual, the single
player is extraordinarily chaotic, and COD gets the award for best
flamethrower.
6. GRID
GRID is really a great driver. I have to
say that I like it more than Forza. The great thing about GRID, aside
from the huge variety of driving styles, is that it works the
physicality of online driving better than any other game. PGR basically
encourages ridiculous stunts with Cat and Mouse but is very annoying
when you want pure driving. Forza is too damned touchy to be fun, and
you have to be a genius mechanic to tune those cars. GRID is right in
the middle, and does demolition derby right.
5. Midnight Club LA
I am so glad that I got this
game. I had no idea it was going to be as much fun as it is. For a
gearhead like me there is no other driving game that exploits the pure
beauty of the automobile as this one. Online gaming is crappy but the
single player more than makes up for it. A lot less realistic than GRID
or PGR, but it does have precise control. A bit better than Burnout
Paradise, MCLA benefitted from snappy dialog and memorable characters.
Plus driving in recognizable LA was a huge plus. The open street mode
of racing in MCLA is exactly what PGR was missing. This is an excellent
driver.
4. Gears of War 2
I didn't expect Gears of War 2
to be so much better than the original. It was in every respect except
one in which it was exactly the same. Basically when you hit the wall
on single player, there is no way you can get past it without coop. For
me it was the big courtyard before going down into the hole of Jacinto.
I swear I played that level 100 times. Still, shooting from moving
platforms did transform the feel of the game. Losing the detail of
directing your partner and leaving it up to the AI was so good that I
didn't even miss it. Everything seemed to click together better. New
weapons, moving cover, new baddies, online lobbies, online game modes.
They improved every single thing. This is an instant classic, and like
its predecessor, burns you out in six weeks.
3. GTA 4
Everything great has been said about
this game and it has lived up to its reputation in every way, except
one. For some reason, I just never felt compelled to complete it in
single player mode. I don't know exactly why that is, because unlike
San Andreas, I didn't get weary of being a bad guy in this episode. For
a sandbox adventure, this has some of the most tight and compelling
storytelling of any game ever. And yet as soon as I put it down for a
couple weeks, it lost all momentum.
2. Mercenaries 2
I don't know where this game
came from, but I have never had so much fun being a destructive badass
in any game. It found the perfect balance between realistic narrative,
personal indestructability, variety of adventures and quests and
stright up destructive fun. M2 has the largest destructable environment
I've ever played in, and the widest variety of guns and vehicles as
well as one of the largest maps. Super fun game. Just super.
1. Fallout 3.
This game owns me. I never thought
I would play another game with as much intensity and devotion as I
played Oblivion, but the folks at Bethesda have me pegged. I had no
idea the game was coming, nor did I know they had been working on it
for four years, but it shows. This is a massive, massive game. It is as
intriguing and complex a world as ever has been written for any
platform and it continues to fascinate and amaze me. I can only hope
that as with Oblivion, I can continue to play and acquire skills after
the completing the main quest.
Honorable Mentions
Fable 2 - I
really didn't expect that I would play it once and then drop it. The
problem was that my son got into it and instead of playing myself, I
just watched him play. Realizing how huge the game was, I stayed away
from it.
Left 4 Dead - I hate zombie games. As great as L4D is Even Valve can't make me like exterminating vermin. I played for an hour or two and gave up. Beautiful, fast game. But I haven't been twitchy lately. Maybe I'll come back to it.
Spore - The most fun in Spore was all up to the tribal level. After that it sucked. Plus the security on that game was totally retarded. I cannot believe the nerve of EA to make it a single player license. Just one more reason I hate PC games. This had great potential, but turned out to be a dud.
Tiger Woods 09 - I only bought this to play online with my buds. I think I can say now once and for all that I don't like golf. Or rather that I can't stand the way in which golf is an extraordinary waste of time. TW09 makes that perfectly obvious. That's how realistic it is.
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